*sighs* Even when I try not to rush I keep forgetting things. I even made a grossly mistake too! So here is to address all that!
First off, I must apologize for a terrible mistake I did in the “Second Beta Weekend Day 1 – Changes and Additions” post. In there I said that dyes you add to your collection are account wide. Turns out it is only added to the character you used the dye bottle with. I only found that later when I went to play with my coercer. The posts already has been corrected and next time I will try to make sure this kind of glaring error doesn’t happen. EDIT: As Syl pointed out in the comments of this post, it might be a bug. I will try to verify that in the next beta weekend and if the same thing happens again I will /bug it. Then perhaps we might have some answer if it is working as intended or just a bug.
EDIT #2: As ArcherAvatar pointed out in the comments, the dyes were actually changed to be character bound now. Not account wide. If this situation changes I will point it out in a future post.
Also, I put some screenshots in the previous posts about the second beta weekend. They aren’t terribly good I admit and I made the mistake again of not taking as many screenshots as I could. Hopefully I won’t make the same mistake in the next beta weekend. Someone who did not make that mistake was Paeroka of Nerdy Bookahs. She took 285 screenshots of the Black Citadel, the charr city, and uploaded the 80 best ones. You can find it here.
Now the things I forgot about….
Wayfarer Foothills, the norn starting area, felt fairly balanced compared to the charr starting area in the previous beta weekend. There was some challenging fights, yes, but nothing that felt unfair. All the deaths I suffered were either because I tried to bite more than I could chew or because I did something really stupid. Well, there was that brief lag of hell too but they fixed that pretty fast and it was smooth sailing from then on. :)
To be fair, I haven’t checked the charr starting area this time. So I can’t say if they changed it from the first beta weekend. I might check it on the next one. If they did, there will be some revenge against certain stone golems! *shakes fist*
I don’t know if it is just my impression or not but Wayfarer Foothills feels a lot more straightforward to go from one renown heart to the next one compared to Queensdale, the human starting zone. Queensdale they all seem to be more spread out and some times you have to figure out how to get there. Neither is bad per se and there is plenty of exploration opportunities for both. And like I said it might be just my impression.
On the subject of exploration, if you have heard about the jumping puzzles but like me have no clue what they are or where to start, Hunter from Hunter’s Insight made a great post showing where to start them. He doesn’t tell how to do them so it is still up to us to figure it out. :)
Speaking of maps, I checked briefly the WvWvW and found the following situation:
Earlier it wasn’t that bad, the red team still held their keeps in the Eternal Battlegrounds map. But the blue team had already disappeared though. Apparently, I wasn’t the only one who found myself in a situation like that. Psnacky, author of The Altoholic blog, didn’t even have anyone to fight!
Anyone has any theory about what happened? Did people from the red and blue teams get kidnapped by aliens so they couldn’t fight in WvWvW? Was the PvE content so good people just got distracted on the way to the PvP?
Among the changes for this beta weekend was the selection of any utility and elite skills to a tiered system. Previously as long as you had the points you could buy any utility skill you wanted. Now you have to buy a certain amount of skills before unlocking the next tier.
ArenaNet explained the change was so people just don’t pick a handful of skills that are “uber”. This way they have to have a bigger spread of skills, some that might not look that useful. Some people complained it takes their freedom of choice. Personally, I think it makes things more interesting since you are obligated to buy a certain number of skills before unlocking the next tier, you have to think more which ones you want to keep. In other words, it makes the choices feel more meaningful.
Well, I think that is all for now as far as this beta weekend goes. I might try to participate on the big finish event tonight but we’ll see! Also I think my plan for all the beta weekends from now on will be to just test the classes. With only five character slots (unless I decide to buy more!) some hard choices need to be made as far as classes go!
I hope everyone had an excellent weekend and have a wonderful week! :)