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Category Archives: Guild Wars 2

[Guild Wars 2] When altitis strikes…

Since I began playing MMORPGs I pretty much embraced my altitis. After all, what is the harm in having 1, 2 or a dozen more characters? They all provide different ways of experiencing the game world, after all.

With Guild Wars 2 however I was determined to limit myself to only the 5 initial character slots. It was enough to have one of each race and by playing the betas I knew which classes I really wanted to play. That worked for a while.

My slippery into altitis began innocently enough when I decided to make an unplanned character. A charr elementalist. Elementalists are fun. Charr are fun. It is a perfect combination!  It wouldn’t hurt to have just one more character and I could see another personal story. Surely, nothing bad could come out of it, right? If only I knew how many characters I would create after that…

Later on I decided to make another charr, a warrior this time. That one was because… well, the beta corrupted me and I was feeling no other race was cutting it as far as aesthetics go. It wasn’t for lack of trying either. Rakuno’s first version was of a warrior but the beta also corrupted me in that area and made me feel a Rakuno asura could not be anything but a thief. My other attempt was with my first sylvari, post-beta, but he didn’t exactly feel right either. So I came to  the conclusion that I had to make a charr warrior or I would never be happy with it. The only problem is I still wanted to have a sylvari in some form so I decided that I would eventually remake him as a mesmer.

I made my charr warrior, loved playing him and then went back to my playing other characters for a while since they needed some love too. Then I decided it was time to remake that sylvari warrior into a mesmer. That is when I made a terrible mistake. I looked at the sylvari cultural armor but didn’t like any of the light armor set looks on a sylvari male. The tier 1 heavy armor male set for sylvari though looks pretty cool. Only problem is that the only other heavy armor using class are guardians and I was already planning making a human guardian.

After talking with a friend who has a high level guardian (and made guardians look awesome in my eyes), he somehow convinced me to make two guardians. I made the human guardian I was planning and remade my sylvari into a guardian too. The class turned out to be one of the most fun in the game. Also, in case anyone is wondering by my wording, yes, I am still unsure if it was a good idea. I love my human guardian. But I have to level the sylvari one a bit more to make sure I can live with two. In any case, I really want that cultural armor set!

Anyway, now that left me with having to choose what race to make my mesmer. After much debating I just decided to follow Paeroka’s suggestion and made him an asura. The class is much more fun than I was expecting but the race just hasn’t been working for me, for some reason. Specially because I made the mistake of looking at the cultural armor sets again and didn’t like the light armor versions for the asura. The heavy sets though look pretty cool and made me want to make an asura warrior!

Now my dilemma is remaking my asura mesmer into another warrior, then remake my human necromancer as a mesmer (since his first incarnation in EQ2 was a coercer, so it sort of fits) and make a norn necromancer because… Hey, their cultural light armor sets looks awesome!

I really have no idea of what to do. Although I will most probably follow with that plan anyway…

With that in mind the only way I can finish this post is with these words: Someone help me! My altitis is out of control!

 
12 Comments

Posted by on February 24, 2013 in Guild Wars 2, MMORPG

 

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[Guild Wars 2] Random Thought: What would happen if…

… the elder dragons won?

Let’s assume that the elder dragons were actually unbeatable by any “lesser beings” and end up destroying everything in their path. So, what would happen? Would they then try to fight each other until there was only one? Or would they just shake hands, pat each other on the back, say “Good work!” and then go back to sleep?

If I recall my lore correctly, there are evidences they already destroyed the world once (or came close to it). So I am guessing it would be the second option. But it certainly would be interesting if they were all competing for territory/food/whatever their motive is. It would be even more cool if we could actually take a seat and see some of them fighting each other!

 
4 Comments

Posted by on February 5, 2013 in Guild Wars 2

 

[Guild Wars 1 and 2] Giveaway at Nerdy Bookahs

The fine folks at Nerdy Bookahs decided to do something really special for this Christmas season. If you are one of the people who just got into Guild Wars 1 and are trying to get those 30 Hall of Monument points they will be giving away a bunch of stuff that will help out with that.

For those don’t care about it or just want some Guild Wars 2 stuff they will be giving away cool stuff for it too, like mini pets, rare dyes, among other things. :)

For more information, including a list of the all the cool people who donate items for the give away, you can find the announcement post here.

And for the first giveaway just click this link! Good luck to everyone participating and many thanks for the folks at Nerdy Bookahs as well as all the contributors. :)

 
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Posted by on November 24, 2012 in Guild Wars 2

 

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[Guild Wars 2] Kahlef dressed as the Mad Charr Doctor!

Mwahahahaha!

And right at the last minute I complete this month’s challenge from Ambermist, author extraordinaire of Tastes Like Battlechicken. As you can probably guess this month’s challenge is what kind of costume your character would wear for Halloween!

With Kahlef, pictured above, I tried to go for some mad doctor type-thing. But since the screenshot (or my choices of outfit) didn’t turn out so great, here is a bit more about the idea behind it:

A long time ago, there was a charr of the Iron Legion whose job was to fix up all the soldiers that got wounded in battle. He was so good at it that soldiers could go back to battle in a very short amount of time. Of course, that also made him the first choice to send the injured soldiers to whenever it was possible. Since a life of charr soldier is always a busy, dangerous one, that meant the good doctor was always busy healing someone.

One day he started to think “Why should I keep healing soldiers if they are only going to get hurt again and just end up here one more time? Why shouldn’t I just go one step further and make them better so they don’t get hurt so much?”. With those thoughts he began working. At first it was just small things, just some small metal bit here and there under the skin. Things that his patients would only notice because of the strange pains they felt, despite the doctor guarantees that they were fine and had not to worry about. Soon enough though he started to experiment more substituting limbs with entire mechanical creations (that didn’t work) or body fluids with his own alchemical creations that killed his patients. It didn’t took long for the powers-to-be in the Black Citadel to find out about those experiments. However when they did, it was already too late. The mad doctor had run away to never be captured. They say that to this day he is somewhere in the lower levels in the Black Citadel, hiding in forgotten places. The doctor stalks those places trying to capture any charr that dares to venture there… or even non-charrs. Pretty much any living thing that he can capture will be dragged back to his lab where he will “improve” on the subject. Some times the grotesque corpses of his failed experiments can be found in the poorest parts of the Black Citadel. Some times it is even hard to know what it used to be. But some times his experiments succeeds…. and if you walk around alone in the night you may see the Mad Doctor running with his new creation looking for more victims to experiment on.
And that is it for now. For everyone that celebrates it, I hope you are having a great Candy Day! For those who don’t, I hope you have a great Wednesday, with or without candy!

 
7 Comments

Posted by on October 31, 2012 in Guild Wars 2, MMORPG

 

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[Guild Wars 2] The big ding!

Now that I am 80 I can sleep all day, right?

So, yesterday I finally got Kahlef to level 80. I also got him to 400 leatherworker so I guess it is two big dings at  about the same time.

I admit I was pretty slow at leveling him as I took a few breaks from the game here and there or just went to play some alts. Regardless of the time I am pretty happy for getting to this point. Still I feel like  there is still a ton of things to do with him. To begin with, I only have 45% of the map explored with him. Heck, I haven’t even reached Orr itself yet. The closest I got was its neighboring zone, the Straits of Devastation. If Orr is anything like  that it will be both awesome and scary as hell at the same time. So, seeing Orr and getting World Map completion with Kahlef is one of my biggest goals right now. Another major goal with him is getting level 400 with his other crafting skill which is Huntsman. But I will get to those as I feel in the mood for it.

My other goals, in no specific order are:

Short term goals:

  • Raising all crafting skills to 400 (each alt has two, so I got all crafting skills covered)
  • Get Casimir to level 30 and finish his personal story that deals with the different orders so I can unlock the vigil banner

Medium to long range goals:

  • Get 100% map completion
  • Complete all the dungeons in story and explorable mode
  • Level up all my characters to 80
  • Finish all the personal stories
  • Get more character slots/bank slots/inventory slots. Preferably by buying the gems with in-game gold
  • Get all the minis. Gotta have ‘em all!
  • Get all the tameable pets for Casimir
  • Get the commander book. Because I can.
  • Complete all the jumping puzzles* Something else I forgot right now

Things I am dreaming about but can live without

  • Get all dyes
  • Get all the legendary weapons (or at least one!)
  • Something else I am forgetting

At the rate I am going it might take me about 60 years to complete this list. I might not even complete half of it before then! But you know what? It doesn’t really matter to me. Achieving stuff in MMORPGs is cool, and I can even feel regret about not achieving a few things in certain MMOs. But ultimately the journey is what matters to me. As long as I can have some good memories along that journey my time with the game will be worthwhile. And I already had many with Guild Wars 2. So let this ding to 80 to be just another step to many more great memories. :)

 
6 Comments

Posted by on October 22, 2012 in Guild Wars 2, MMORPG

 

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[Guild Wars 2] A warning about the Guild Wars 2 Riches site

As pointed out by Siadine of Tryppin Tyria it seems that the site Guild Wars 2 Riches is going to be sold. That by itself isn’t an issue and none of my business. The problem is the owner is also selling the mailing list of all those who subscribed to his site without giving any warning whatsoever about it. There is absolutely no way to know what the new owners will do with those e-mails. So if you subscribed to his newsletters the best advice I can give is  to try unsubscribing to it. I don’t know if it will do much good or if it might be too late.

To all my readers and friends, I deeply apologize for this. The site has been deleted from my blogroll already and from now on I will be avoiding adding those kind of blogs to my blogroll. I am making an exception to Guild Wars 2 Trading Post since it is already there, the owner seems to be a decent fellow and it still provides good tips. I will be keeping a close eye on his one too, just in case.

Once again, my deeply apologies for this mess.

And just in case someone thinks I am making this up, you can see the site for sale here. Notice the line about the mailing list as a “feature” for any prospective buyers.

EDIT: dolada06, the owner of the Guild Wars 2 Riches site, made his defense on the comment section of this post, including a link to his site where he goes into further details about this. I think I already made my stand on this whole issue pretty clear both on this post and in the comments section. I am also taking out the Guild Wars 2 Trading Post link off my blogroll as there seems to be some drama going on between both sites  that I’d rather not associate myself with, nor get any of my readers or friends caught up in the crossfire either. This will also be the last I will talk about this whole mess. From next post on we go to our irregular ramble.

 
19 Comments

Posted by on September 26, 2012 in Guild Wars 2, MMORPG

 

[Guild Wars 2] Ascalonian Catacombs conquered!

A charr with a pirate hat

Quick random screenshot with a pirate hat because the author was too dumb to take a screenshot of the whole team. Or a more appropriate one.

So, yesterday me and some guildies finally completed the story mode of Ascalonian Catacombs. Or perhaps I should say I finally completed it since the others already did that on Friday. I am getting ahead of myself though so let me just give a forewarn about a few details about this post: I am making it purposefully vague as to not spoil things for anyone who didn’t do the story mode of Ascalonian Catacombs yet. Also, the lack of screenshots is because the dumb guy here forgot about it in the middle of everything. I am specially sad about it because I wanted a screenshot of our group (aka “Team Green”) once we beat the dungeon. I also forgot to take screenshots of the Lovers for Siadina of Trippin Tyria as she requested in one of our talks in her comments section. Apologies for that, Siadina! If it makes anything better, the Lovers’ fight is pretty cool as well as their dialogue but their appearance isn’t that big of a deal.

Ok. About the dungeon… Our first attempt on it was about over a week ago. We got to the halfway point of it but had to stop since it was late and people had to go to work early the next day. As much as I hate to admit it that was probably for the best. Our group at the time just weren’t ready for it. Both in terms of character build, gear and actual group tactics. So we broke up with the intention of working on those parts and give it a try again in the weekend. Well, those were our intentions anyway. The others dealt with the two first issues without problems but as far as everything else we just didn’t do it since my sleeping pattern got messed up really bad. That means I was sleeping during some very odd times while being awake in some even odder times. It is not unusual for that to happen to me and when that happens it is a pain to get it back to something resembling normalcy. It also affected my mood too, with a start of depression. With all that going on I just wasn’t able to get a group together again to give it a try. It also didn’t allow me to be present when they went for it on Friday and actually succeeded.

Yesterday though I had set my mind in getting a dungeon run going on with our guild. My plan was to give a try to Cadeceus Manor since we had enough people at the required level plus I thought it would be too early to try getting another run at Ascalonian Catacombs since people already did it on Friday. That plan got changed first, then scrapped later. The reason for that is because another guildie really wanted to do something together with the guild but his highest character was level 30 (the minimum level for Ascalonian Catacombs. Cadeceus Manor being a level 40ish dungeon). The other interested parties agreed to give it a try though with the intention to do Cadeceus Manor after it if we still had time and energy. Turned out we didn’t plus one of the members who were going to Cadeceus Manor end up having some hardware issues, having to call it an early night. So Ascalonian Catacombs was the only dungeon we did.

Our group consisted of an engineer (yours truly), an elementalist and three rangers. The funny thing is that when we got together we found out we were all wearing green thus we quickly dubbed our group as “Team Green”. Not the most imaginative names, true, but it was better than my suggestions of “Team Lettuce” or “Team Cabbage”.

Anyway, this time everything went much better. The first half of the dungeon was much smoother. Mobs were dying fast, traps were getting dealt with just as quickly and there was never that sensation of being a headless chicken trying to figure out what was going on, like in our fist attempt. The second half started a little more rougher due to some misuse of knock back skills that end up knocking back some of the mobs to other mobs thus getting ourselves overwhelmed. Still we managed and once the knocking back stopped things went back to be relatively smooth.

Some of the boss fights were slightly rougher, specially the last one. Still we did pretty well in all of them too. I liked also how each of those fights had their own tricks but without ever feeling unfair. There was always enough visual cues, as well as some NPC dialogue, that you could always know what was going on or what you could do to make things easier. This way when any of us died we knew exactly why it happened and what  to look for when we revived.

Another interesting thing is how the last fight seems to have been changed from the dungeon run that part of the group did on Friday. Apparently on that run there were guardian healers, maybe different attacks too. I am not sure as it didn’t occur to me to ask for details. All I know is our run yesterday there was only the boss himself and he hit, like one our members described, “like a truck full of bricks being driven by a giant hitting the pad with a shoe leaden with pure metal”. Perhaps someone who has been in both runs could clarify that point in the comment sections? *hint, hint*

In any case, I had a blast with that dungeon run. Yes, I died a lot. Probably the one who died the most of the whole group. But it was still fun. I loved the whole story of the dungeon as we progressed through it. So much, in fact, that I could do it a hundred times and I would still enjoy it. It was also fun because despite it being relatively short it was also pretty intense. There was no fight where I felt I could just sleep through it. All fights, be it against regular mobs or the boss fights, required my full attention to get through it.

I also felt like we worked more as a team this time. Yes, there wasn’t much in the way of going through elaborate plans that went into the tiniest detail for the boss fights. Yet I still felt we had a much stronger teamwork going on this time. The only way I can explain it is that it was more the kind of teamwork born out of unspoken words, of trust in one’s skills, your companions abilities and that they will be watching your back as much as you will be watching theirs. A pretty vague explanation though it is one that I think a lot of the Guild Wars 2 players can understand or relate to.

To finish things of, the requisite tips that every “I did Ascalonian Catacombs” post seems to come with:

  • Designate one of your group members to put target marks on the mobs. You can do that by pressing Ctrl + Click on a mob. This will put a huge target mark on top of the chosen mob and others can just target it by pressing the T key. This way it is easy for your party to focus fire on the same mob.
  • Probably the best order to take down the mobs is: Rangers first, then elementalists as they are the most dangerous. After that it is a bit more flexible. But I think it necromancers and monks are the most dangerous after those two with mesmers and warriors being on the bottom of the danger list.
  • Try to always take the fights to a more open space so your group can scatter and move around more freely thus avoiding the mobs AoEs or dodging their attacks.
  • Don’t rush ahead. Just take things slowly so you can see what kind of mobs is ahead of you so your group is prepared to fight.
  • If you die, revive then run back to the fight. There should be enough free way points there that it shouldn’t be an issue.

Next dungeon on my list: Cadeceus Manor! I even already scribbled my name on the door already….

 

 
14 Comments

Posted by on September 17, 2012 in Guild Wars 2, MMORPG

 

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